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World at War: MP Mandatory Files
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[edit] GSC
Here is a basic .gsc file that needs to be added in the \call of duty world at war\raw\maps\mp folder before compiling a multiplayer map
main()
{
maps\mp\_load::main();
// If the team nationalites change in this file,
// you must update the team nationality in the level's csc file as well!
game["allies"] = "marines";
game["axis"] = "japanese";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "pacific";
game["axis_soldiertype"] = "pacific";
// enable new spawning system
maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
}
[edit] CSV
The compiler should create this for you but here's an example one anyway. This should be added to the \call of duty world at war\zone_source folder
// NOTE: If you add a comment, put a space after the double forward slash or you will get issues col_map_mp,maps/mp/yourmapname.d3dbsp rawfile,maps/mp/yourmapname.gsc impactfx,yourmapname sound,common,yourmapname,!all_mp sound,generic,yourmapname,!all_mp sound,voiceovers,yourmapname,!all_mp sound,multiplayer,yourmapname,!all_mp character,char_usa_raider_player_rifle character,char_usa_raider_player_cqb character,char_usa_raider_player_assault character,char_usa_raider_player_lmg character,char_usa_raider_player_smg character,char_jap_impinf_player_smg character,char_jap_impinf_player_rifle character,char_jap_impinf_player_lmg character,char_jap_impinf_player_cqb character,char_jap_impinf_player_assault
