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World at War: MP Mandatory Files

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[edit] GSC

Here is a basic .gsc file that needs to be added in the \call of duty world at war\raw\maps\mp folder before compiling a multiplayer map

main()
{
 
 maps\mp\_load::main();

 // If the team nationalites change in this file,
 // you must update the team nationality in the level's csc file as well!

 game["allies"] = "marines";
 game["axis"] = "japanese";
 game["attackers"] = "axis";
 game["defenders"] = "allies";
 game["allies_soldiertype"] = "pacific";
 game["axis_soldiertype"] = "pacific";

 // enable new spawning system
 maps\mp\gametypes\_spawning::level_use_unified_spawning(true);

}

[edit] CSV

The compiler should create this for you but here's an example one anyway. This should be added to the \call of duty world at war\zone_source folder

// NOTE: If you add a comment, put a space after the double forward slash or you will get issues
col_map_mp,maps/mp/yourmapname.d3dbsp
rawfile,maps/mp/yourmapname.gsc
impactfx,yourmapname
sound,common,yourmapname,!all_mp
sound,generic,yourmapname,!all_mp
sound,voiceovers,yourmapname,!all_mp
sound,multiplayer,yourmapname,!all_mp
character,char_usa_raider_player_rifle
character,char_usa_raider_player_cqb
character,char_usa_raider_player_assault
character,char_usa_raider_player_lmg
character,char_usa_raider_player_smg
character,char_jap_impinf_player_smg
character,char_jap_impinf_player_rifle
character,char_jap_impinf_player_lmg
character,char_jap_impinf_player_cqb
character,char_jap_impinf_player_assault
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