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Call of Duty: Script - mapname.gsc
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[edit] Example
An example of mapname.gsc script's content is as follow:
main()
{
setCullFog (0, 8000, 0.8, 0.8, 0.8, 0);
ambientPlay("ambient_mp_railyard");
maps\mp\_load::main();
game["allies"] = "russian";
game["axis"] = "german";
game["russian_soldiertype"] = "veteran";
game["russian_soldiervariation"] = "winter";
game["german_soldiertype"] = "wehrmacht";
game["german_soldiervariation"] = "winter";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["layoutimage"] = "mp_railyard";
}
[edit] Explanation
[edit] setCullFog
The amount of fog and the colouring of it (near distance, far distance, Red, Green, Blue, transition time).
- Near distance - units from the player before the fog is drawn
- Far distance - units from the player the fog culls out geometry
- Red, Green, Blue - RGB value for fog color, on a scale of 0 to 1 (see inset below)
- Transition time – roughly equivalent to the overall density of the fog.
[edit] ambientPlay
The ambiance sound. List of stock ambiant sound as follow:
- amb_berlin
- amb_brecourt
- amb_burnville
- amb_chateau
- amb_dam
- amb_factory
- amb_harbor
- amb_night
- amb_ocean
- amb_pegasusnight
- amb_powcamp
- amb_sewer
- amb_ship
- amb_snowy
- amb_stalingrad
- amb_training
[edit] game["allies"] OR game["axis"]
The teams. The option for allies are: american, british, russian, where as the axis will always be german.
| Allied | american |
| british | |
| russian | |
| Axis | german |
[edit] game["russian_soldiertype"] and game["russian_soldiervariation"]
Those are as follow:
| american_soldiertype | airborne | normal |
| winter | ||
| british_soldiertype | commando | normal |
| winter | ||
| russian_soldiertype | conscript | normal |
| winter | ||
| russian_soldiertype | veteran | normal |
| winter | ||
| german_soldiertype | waffen | normal |
| winter | ||
| fallschirmjagercamo | normal | |
| wehrmacht | normal | |
| winter | ||
| kriegsmarine | normal |
[edit] game["attackers"] OR game["defenders"]
The setup of the teams relatively to the spawnpoint and the objectives on the map, if any (see Call of Duty: Multiplayer Gametypes and Call of Duty: Script - Arena).
[edit] game["layoutimage"]
The image for the loadscreen. See Call of Duty: Layoutimage.
