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World at War: Common Mapping Errors
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[edit] Leaked
Usually identifiable by this error message in the compile log
********************** ******* leaked ******* ********************** ================================ WROTE BSP LEAKFILE: C:\Program Files\Activision\Call of Duty - World at War\map_source\yourmapname.lin ================================
This error occurs when a brush, model or entity is touching, passing through, is outside of the skybox or your skybox does not fully enclose the map. It can be fixed by removing the item that is touching, passing through or outside of the skybox or by closing the gaps in the brushes that make up the skybox.
[edit] Missing GSC
Usually identifiable by this message in the compile log
ERROR: Could not open 'maps/mp/yourmapname.gsc''
To see how to fix this error see here[1]
[edit] Rainbox effect
Usually identifiable by playing the map in game and having a rainbox effect on the player and other models (see image)
This is fixed by inserting a reflection_probe at about the players height and by covering all playable areas of your map with light grid volume

