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SOF2: Sky Shader

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textures/myob_temp/_sky

{

qer_editorimage textures/tools/editor_images/qer_sky

q3map_skylight 120 3

q3map_lightsubdivide 512

q3map_sunExt 0.8 0.9 0.9 200 250 60 3 4

surfaceparm sky

surfaceparm noimpact

surfaceparm nomarks

notc

q3map_nolightmap

skyParms textures/skies/col4 512 -

}



textures/myob_temp/_sky2

{ lightcolor ( 0.301961 0.329412 0.466667 )

qer_editorimage textures/tools/editor_images/qer_sky

q3map_skylight 40 5

q3map_lightsubdivide 512

q3map_sunExt 0.843137 0.87451 0.92549 170 0 45 3 4

surfaceparm sky

surfaceparm marks

surfaceparm noimpact

notc

q3map_nolightmap

skyParms textures/skies/pra6 512 -

}

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