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SOF2: Making a *.shader file
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First you must add your new *.shader file into the already exsisting shaderlist.txt, located in \base\shaders. Open shaderlist.txt with Wordpad, instead of notepad, since it better supports return symbols (U+23CE).
Then create your *.shader, which is just a plain *.txt file with a differant extension.
//Shader Name
{
//General Shader Keywords
//Q3Map2 Specific Shader Keywords
//Q3Map2 Specific Surface Parameter Shader Keywords
//Editor Specific Shader Keywords
} //Stage Specific Shader Keywords
{
}
For example:
