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Mapping: Brush

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[edit] Introduction

You can manipulate the brush and patch in many ways; stretching, cutting, deforming, etc... The main limitation of using one or another technic is really the integrity of the produced brush.

Making a simple room involves usually several different steps fairly well documented from numerous tutorials (from the one related to Quake to more recent one related to CoD4). The idea is to turn a simple cube brush into a "box" with opening to simulate the door(s) and window(s). I leave the reader to look for those tutorials as this should be trivial for anyone who has seen one (an example is the simple room tutorial for CoD).

It is really important to define which brush should totally block the light on its edge and which block can let it "leak". Here are three figure to help you understand that well cut brushes won't let this happening.

Image: Wall_floor_corner.png Image: Wall_wall_corner.png Image: Walls_floor_corner.png

[edit] Stretching

Not Documented Yet

[edit] By selecting a face

Not Documented Yet

[edit] By selecting a vertice

Not Documented Yet


[edit] Clipping

Not Documented Yet

[edit] Two point clipping

Not Documented Yet

[edit] Three point clipping

Not Documented Yet

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