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Call of Duty 4: mapname.gsc
From MODSonline Wiki
This is the first script file that is loaded when the map is run by the server. Here is an example taken from mp_backlot:
main()
{
maps\mp\mp_bloc_fx::main();
maps\createart\mp_bloc_art::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_bloc");
ambientPlay("ambient_middleeast_ext");
game["allies"] = "sas";
game["axis"] = "russian";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "woodland";
game["axis_soldiertype"] = "woodland";
setdvar( "r_specularcolorscale", "1" );
setdvar("compassmaxrange","2000");
// raise up planes to avoid them flying through buildings
level.airstrikeHeightScale = 1.8;
}
