From MODSonline Wiki
Tool textures are used primarily for function, like geometry or script.
| Texture Name | Texture Image | Texture Usage
|
| aa_default | | Default texture when none is selected.
|
| aitrig | | Used on triggers to remind the mapper of its use, this one is for AI related triggers. No effect ingame.
|
| ambient | | For ambience. No effect ingame.
|
| autosave | | For autosave points within Singleplayer. No effect ingame.
|
| auto_adjust | | Not Documented yet
|
| bcs | | Not Documented Yet
|
| caulk | | Solid with collision, basic texture for the geometry, appears only in the editor.
|
| caulk_shadow | | Solid without collision, basic texture for the geometry, appears only in the editor.
|
| cinematic_3d | | Used within Singleplayer to play video ingame(from .bik files).
|
| clip | | Not Documented Yet
|
| clip_ai | | Stops any entity classified as AI from passing through the brush.
|
| clip_full | | Any entity will not be able to pass through the brush. Stops bullets/projectiles from passing through.
|
| clip_magic_jeepride | | Not Documented Yet
|
| clip_metal | | Stops entities from passing through the brush. Will prevent fall damage, and sound of footsteps will be metallic.
|
| clip_missile | | Prevents any entity classified as a projectile from passing through it. C4 will stick to it.
|
| lightgrid_sky | | Set the area for the light grid calculation: area visible to the player.
|
| lightgrid_volume | | Set the area for the light grid calculation: area accessible to the player.
|
| mantle_on | | Allow player to get ontop of the object, regardless to the height (within reach).
|
| mantle_over | | Allow player to get over an object, regardless to the height (within reach).
|
| nodraw | | Solid without collision, basic texture for the geometry, appears only in the editor.
|
| nodraw_decal | | Solid without collision, basic texture for the geometry, appears only in the editor.
|
| portal | | Set portal limit.
|
| portal_nodraw | | Set portal limit.
|