MODSon[line.com] Wiki - Beta 1.0

Call of Duty 4: Fast Files

From MODSonline Wiki

Jump to: navigation, search

Contents

[edit] What are Fast Files and what do they do?

(Note: "map" can also be used as "level" as Fast Files works the same for both SP and MP)

Fast Files or "FF" are used in Call of Duty 4 to compress\store a level and its game data in order for it to be shared and protected between users.

Fast Files also store the maps .d3dbsp, scripts, CSVs and other files.

[edit] Creating Fast Files

The compile tools has an option to "Build Fast File", this should be done after a level and its reflections have been compiled. When creating the first Fast File for a map the compiler will give a warning of no zone files (the files that tell the game which assets to use), you can click the option "create zone" which will create a default zone file (csv) for your map.

Once the Fast File is made it will prompt "press any key to continue"; This will close the dialog box (before closing you should check for errors).

The Fast File must be built when anything it contains has been changed, this includes but is not limited to:

Scripts
.d3dbsp
Zone_source
Reflections
Grid

[edit] Common Errors

URECOVERABLE ERROR:
EXE_ERR_COUDNTLOADmaps/mapname.d3dbsp

Linker WIll now terminate

This error means the Fast File could not locate the compiled map (.d3dbsp), if this error occurs the user should re-compile the d3dbsp for their map, and check the compile log for any errors. A sign that there is an error somwhere in the compile log for the .d3dbsp is when at the end of the compile the compiler reports: "could not load mapfile maps/mapname.d3dbsp"

The user should find any errors in the console and then search for the error with the links below.

[edit] Useful Links

Common Errors

Search

Ask for help in the forums (search for an answer first though)

[edit] References

Error Help

Personal tools